Last week we completed all main features for our Audio Manager. It's not a performance dangerous area of the game, so we did it completely in GDScript. Godot has a nice audio mixer so we used that and only wrote some code to make it easier for us to interact with Godot's systems.
COYOTE has 4 main areas we use audio in:
Last week we completed all main features for our Audio Manager. It's not a performance dangerous area of the game, so we did it completely in GDScript. Godot has a nice audio mixer so we used that and only wrote some code to make it easier for us to interact with Godot's systems.
COYOTE has 4 main areas we use audio in: