Super exclusive preview of…
“THE TEXTURE ATLAS FOREST”.
Selected the entire atlas by accident (instead of a single grass sprite). The result is kind of picturesque.
The #DOOM cacodaemons are for debugging billboard scripts 🧐🧐
Super exclusive preview of…
“THE TEXTURE ATLAS FOREST”.
Selected the entire atlas by accident (instead of a single grass sprite). The result is kind of picturesque.
The #DOOM cacodaemons are for debugging billboard scripts 🧐🧐
R A T S !!! 🤐🤐
Removed all visual clutter to focus on gameplay for a while.
Our #ecosim #Trophix is still running the logic, so yes – the weeds are simulated agents and required for the sim to be stable.
Took a break from #ecosim hacking and ported #coronakiller to mobile.
Originally a desktop fixed-resolution game the main obstacle was getting the UI to work on any screen size.
Great fun thanks to #GodotEngine, as usual 😀
(we used stretch mode “disabled” and some scripts)
Been working on a contained simulation space for our #ecosim #trophix. Its’ getting crowded… 🐸🐸🐸
We still need to dial in base parameters for other species but then we can finally start running automated simulations to find stable systems.